private void Start() { //Team : 초기화 _playerTeam = new Team(); _playerTeam.Init(); _playerTeam.UpdateItems(); _enemyStageData = new Stage.StageData(); _enemyStageData.Team = new Team(); _enemyStageData.Team.Init(eTeam.ENEMY); _enemyStageData.Team.UpdateItems(); }
public void Enable() { _stageData = Manager.Get <GameManager>().GetEnemyUnitData(); if (_stageData == null) { _isSpawnEnd = true; } _spawnMgr._teamUnits = _stageData.Team; _spawnMgr._teamUnits.UpdateItems(); _spawnMgr.Enable(); _curUnitData = _stageData._spawnUnitData[_curUnitDataNum]; spawnTime = prevSpawnSec = _curUnitData.SpawnSec; _isSpawnEnd = false; }
public void SetEnemyUnitData(Stage.StageData enemyStageData) { _enemyStageData = enemyStageData; }