コード例 #1
0
    public override void Initialize(List <Targetable> targets)
    {
        foreach (Targetable target in targets)
        {
            ActiveUnit unit = target as ActiveUnit;

            EffectActivator appliedEffect = null;
            foreach (EffectActivator effect in unit.appliedEffects)
            {
                if (effect.activeEffect.UID == activeEffect.UID)
                {
                    appliedEffect = effect;
                }
            }

            if (appliedEffect != null)
            {
                appliedEffect.ActivateEffect();
            }
            else
            {
                EffectActivator newEffect = Instantiate(activeEffect.effectActivator, target.transform.position, Quaternion.identity, target.transform);
                unit.appliedEffects.Add(newEffect);

                StacksEffectActivator effect = newEffect.gameObject.GetComponent <StacksEffectActivator>();
                effect.targets = new List <Targetable> {
                    target
                };
                effect.ActivateEffect();
            }
        }
    }
コード例 #2
0
 private void Start()
 {
     towerStacksEffect = gameObject.GetComponent <StacksEffectActivator>();
     towerStacksEffect.maxStacksReached += MaxStacksReached;
 }