void OnTriggerEnter2D(Collider2D touched) { if (touched.gameObject.tag == "Paper Token") { rps.addToStack("Paper"); sui.thirdSlotCheck(); ts.paperGone = true; Destroy(touched.gameObject); } if (touched.gameObject.tag == "Rock Token") { rps.addToStack("Rock"); sui.thirdSlotCheck(); ts.rockGone = true; Destroy(touched.gameObject); } if (touched.gameObject.tag == "Scissors Token") { rps.addToStack("Scissors"); sui.thirdSlotCheck(); ts.scissorsGone = true; Destroy(touched.gameObject); } }