コード例 #1
0
	public void removeFromList(){
		if (lastElement != null)
			lastElement.nextElement = nextElement;
		if (nextElement != null)
			nextElement.lastElement = lastElement;
		lastElement = null;
		nextElement = null;
	}
コード例 #2
0
ファイル: TilesArray.cs プロジェクト: mgartz/skwer_unity
	// Use this for initialization
	void Start () {
		originalPosition = transform.localPosition;
		tiles = new SkwerTile[9,8];
		stack = new int[3];
		stackOrder = new int[50];
		stackOrderElements = new StackOrderElement[50];
		for (int i=0; i<50; i++)
			stackOrderElements[i] = new StackOrderElement();
		tiles[2,2] = transform.FindChild("Tile00").GetComponent<GameTile>();
		tiles[3,2] = transform.FindChild("Tile10").GetComponent<GameTile>();
		tiles[4,2] = transform.FindChild("Tile20").GetComponent<GameTile>();
		tiles[5,2] = transform.FindChild("Tile30").GetComponent<GameTile>();
		tiles[6,2] = transform.FindChild("Tile40").GetComponent<GameTile>();
		tiles[2,3] = transform.FindChild("Tile01").GetComponent<GameTile>();
		tiles[3,3] = transform.FindChild("Tile11").GetComponent<GameTile>();
		tiles[4,3] = transform.FindChild("Tile21").GetComponent<GameTile>();
		tiles[5,3] = transform.FindChild("Tile31").GetComponent<GameTile>();
		tiles[6,3] = transform.FindChild("Tile41").GetComponent<GameTile>();
		tiles[2,4] = transform.FindChild("Tile02").GetComponent<GameTile>();
		tiles[3,4] = transform.FindChild("Tile12").GetComponent<GameTile>();
		tiles[4,4] = transform.FindChild("Tile22").GetComponent<GameTile>();
		tiles[5,4] = transform.FindChild("Tile32").GetComponent<GameTile>();
		tiles[6,4] = transform.FindChild("Tile42").GetComponent<GameTile>();
		tiles[2,5] = transform.FindChild("Tile03").GetComponent<GameTile>();
		tiles[3,5] = transform.FindChild("Tile13").GetComponent<GameTile>();
		tiles[4,5] = transform.FindChild("Tile23").GetComponent<GameTile>();
		tiles[5,5] = transform.FindChild("Tile33").GetComponent<GameTile>();
		tiles[6,5] = transform.FindChild("Tile43").GetComponent<GameTile>();
		
		tiles[0,0] = GameObject.Find("SupportingTile00").GetComponent<SupportingTile>();
		tiles[0,1] = GameObject.Find("SupportingTile01").GetComponent<SupportingTile>();
		tiles[0,2] = GameObject.Find("SupportingTile02").GetComponent<SupportingTile>();
		tiles[0,3] = GameObject.Find("SupportingTile03").GetComponent<SupportingTile>();
		tiles[0,4] = GameObject.Find("SupportingTile04").GetComponent<SupportingTile>();
		tiles[0,5] = GameObject.Find("SupportingTile05").GetComponent<SupportingTile>();
		tiles[0,6] = GameObject.Find("SupportingTile06").GetComponent<SupportingTile>();
		tiles[0,7] = GameObject.Find("SupportingTile07").GetComponent<SupportingTile>();
		tiles[1,0] = GameObject.Find("SupportingTile10").GetComponent<SupportingTile>();
		tiles[1,1] = GameObject.Find("SupportingTile11").GetComponent<SupportingTile>();
		tiles[1,2] = GameObject.Find("SupportingTile12").GetComponent<SupportingTile>();
		tiles[1,3] = GameObject.Find("SupportingTile13").GetComponent<SupportingTile>();
		tiles[1,4] = GameObject.Find("SupportingTile14").GetComponent<SupportingTile>();
		tiles[1,5] = GameObject.Find("SupportingTile15").GetComponent<SupportingTile>();
		tiles[1,6] = GameObject.Find("SupportingTile16").GetComponent<SupportingTile>();
		tiles[1,7] = GameObject.Find("SupportingTile17").GetComponent<SupportingTile>();
		tiles[2,0] = GameObject.Find("SupportingTile20").GetComponent<SupportingTile>();
		tiles[2,1] = GameObject.Find("SupportingTile21").GetComponent<SupportingTile>();
		tiles[2,6] = GameObject.Find("SupportingTile26").GetComponent<SupportingTile>();
		tiles[2,7] = GameObject.Find("SupportingTile27").GetComponent<SupportingTile>();
		tiles[3,0] = GameObject.Find("SupportingTile30").GetComponent<SupportingTile>();
		tiles[3,1] = GameObject.Find("SupportingTile31").GetComponent<SupportingTile>();
		tiles[3,6] = GameObject.Find("SupportingTile36").GetComponent<SupportingTile>();
		tiles[3,7] = GameObject.Find("SupportingTile37").GetComponent<SupportingTile>();
		tiles[4,0] = GameObject.Find("SupportingTile40").GetComponent<SupportingTile>();
		tiles[4,1] = GameObject.Find("SupportingTile41").GetComponent<SupportingTile>();
		tiles[4,6] = GameObject.Find("SupportingTile46").GetComponent<SupportingTile>();
		tiles[4,7] = GameObject.Find("SupportingTile47").GetComponent<SupportingTile>();
		tiles[5,0] = GameObject.Find("SupportingTile50").GetComponent<SupportingTile>();
		tiles[5,1] = GameObject.Find("SupportingTile51").GetComponent<SupportingTile>();
		tiles[5,6] = GameObject.Find("SupportingTile56").GetComponent<SupportingTile>();
		tiles[5,7] = GameObject.Find("SupportingTile57").GetComponent<SupportingTile>();
		tiles[6,0] = GameObject.Find("SupportingTile60").GetComponent<SupportingTile>();
		tiles[6,1] = GameObject.Find("SupportingTile61").GetComponent<SupportingTile>();
		tiles[6,6] = GameObject.Find("SupportingTile66").GetComponent<SupportingTile>();
		tiles[6,7] = GameObject.Find("SupportingTile67").GetComponent<SupportingTile>();
		tiles[7,0] = GameObject.Find("SupportingTile70").GetComponent<SupportingTile>();
		tiles[7,1] = GameObject.Find("SupportingTile71").GetComponent<SupportingTile>();
		tiles[7,2] = GameObject.Find("SupportingTile72").GetComponent<SupportingTile>();
		tiles[7,3] = GameObject.Find("SupportingTile73").GetComponent<SupportingTile>();
		tiles[7,4] = GameObject.Find("SupportingTile74").GetComponent<SupportingTile>();
		tiles[7,5] = GameObject.Find("SupportingTile75").GetComponent<SupportingTile>();
		tiles[7,6] = GameObject.Find("SupportingTile76").GetComponent<SupportingTile>();
		tiles[7,7] = GameObject.Find("SupportingTile77").GetComponent<SupportingTile>();
		tiles[8,0] = GameObject.Find("SupportingTile80").GetComponent<SupportingTile>();
		tiles[8,1] = GameObject.Find("SupportingTile81").GetComponent<SupportingTile>();
		tiles[8,2] = GameObject.Find("SupportingTile82").GetComponent<SupportingTile>();
		tiles[8,3] = GameObject.Find("SupportingTile83").GetComponent<SupportingTile>();
		tiles[8,4] = GameObject.Find("SupportingTile84").GetComponent<SupportingTile>();
		tiles[8,5] = GameObject.Find("SupportingTile85").GetComponent<SupportingTile>();
		tiles[8,6] = GameObject.Find("SupportingTile86").GetComponent<SupportingTile>();
		tiles[8,7] = GameObject.Find("SupportingTile87").GetComponent<SupportingTile>();
		
		game = GameObject.Find("Game").GetComponent<Game>();
		drawingPuzzleCounter = drawingPuzzlePeriod;
	}
コード例 #3
0
ファイル: TilesArray.cs プロジェクト: mgartz/skwer_unity
	public void setPuzzle(){
		for (int i=2; i<7; i++)
			for (int j=2; j<6; j++)
				tiles[i,j].blockInput();
		
		stack[0] = 0;
		stack[1] = 0;
		stack[2] = 0;
		
		for (int i=0; i<9; i++)
			for (int j=0; j<8; j++){
				tiles[i,j].stateChange(false);
				while (tiles[i,j].state != puzzle.baseState)
					tiles[i,j].stateChange(false);
				tiles[i,j].resetTile();
				tiles[i,j].stopPreviewRotate();
				tiles[i,j].pause();
			}
		
		firstStackOrderElement = stackOrderElements[0];
		lastStackOrderElement = null;
		for (int i=0; i<puzzle.size; i++){
			tiles[puzzle.tiles[i]/4+2,puzzle.tiles[i]%4+2].tileAction(false);
			stackOrder[i] = tiles[puzzle.tiles[i]/4+2,puzzle.tiles[i]%4+2].state;
			stackOrderElements[i].state = stackOrder[i];
			stackOrderElements[i].addToList(lastStackOrderElement);
			lastStackOrderElement = stackOrderElements[i];
			stack[tiles[puzzle.tiles[i]/4+2,puzzle.tiles[i]%4+2].state]++;
		}
		
		game.puzzleBaseState = puzzle.baseState;
		game.puzzleStack[0] = stack[0];
		game.puzzleStack[1] = stack[1];
		game.puzzleStack[2] = stack[2];		
		game.puzzleNumMoves = puzzle.size;
	}
コード例 #4
0
	public StackOrderElement (){
		lastElement = null;
		nextElement = null;
		state = 0;
	}
コード例 #5
0
	public void addToList(StackOrderElement last){
		lastElement = last;
		if (lastElement != null)
			lastElement.nextElement = this;
	}