public override void Activate() { IsActive = true; CategorizedAcceptingFunction = CreateCategorizedAcceptingFunction(); ExistingStacksAcceptingFunction = CreateExistingStacksAcceptingFunction(); this.Events.Input.ButtonPressed += OnButtonPressed; }
public override void Activate() { IsActive = true; // Acceptor AcceptingFunction = CreateAcceptingFunction(); // Events Events.Input.ButtonPressed += OnButtonPressed; }
public override void Activate() { IsActive = true; // Acceptor AcceptingFunction = CreateAcceptingFunction(); // Events ControlEvents.ControllerButtonPressed += OnControllerButtonPressed; ControlEvents.KeyPressed += OnKeyPressed; }