void StackFrameManager_StackFramesUpdated(object sender, StackFramesUpdatedEventArgs e) { if (e.Debugger.IsEvaluating) { return; } // InitializeLocals() is called when the process has been running for a little while. Speeds up stepping. if (DebugManager.Instance.ProcessState != DebuggerProcessState.Continuing && DebugManager.Instance.ProcessState != DebuggerProcessState.Running) { InitializeLocals(e.Debugger.EvalCompleted ? LocalInitType.Simple : LocalInitType.Full); } }
void StackFrameService_StackFramesUpdated(object sender, StackFramesUpdatedEventArgs e) { if (e.Debugger.IsEvaluating) { return; } // InitializeThreads() is called when the process has been running for a little while. Speeds up stepping. if (e.Debugger.ProcessState != DebuggerProcessState.Continuing && e.Debugger.ProcessState != DebuggerProcessState.Running) { InitializeThreads(); } }