private async void saveGameBtn_Click(object sender, EventArgs e) { if (saveDialog.ShowDialog() == DialogResult.OK) { try { await model.SaveGameAsync(saveDialog.FileName); MessageBox.Show("Game saved!"); } catch (Exception excp) { MessageBox.Show(excp.Message); } } }
public async void SaveGame() { SaveFileDialog saveDialog = new SaveFileDialog(); if (saveDialog.ShowDialog() == true) { try { await model.SaveGameAsync(saveDialog.FileName); System.Windows.MessageBox.Show("Game saved!"); } catch (Exception excp) { System.Windows.MessageBox.Show(excp.Message); } } }