コード例 #1
0
    void OnResult(ActorableSearchResult incomingResult, bool isInternal)
    {
        // Ignore pfx/sfx results, they are loaded already
        if (incomingResult.name == "Empty" && incomingResult.name == "Sound")
        {
            return;
        }

        SquareImageButtonUI newResult = Instantiate(creationLibraryUI.resultsPrefab, creationLibraryUI.resultsRect);

        newResult.SetImage(incomingResult.thumbnail);
        newResult.onPointerDown = () => ResultClicked(newResult);
        newResult.SetSearchResult(incomingResult);

        ItemWithTooltipWithEventSystem tooltip = newResult.gameObject.AddComponent <ItemWithTooltipWithEventSystem>();

        tooltip.SetupWithUserMain(userMain);
        tooltip.SetDescription(incomingResult.name);

        // int categoryValue = creationLibraryUI.categoryDropdown.value;
        if (isInternal)
        {
            internalResults.Add(newResult);
            // if (incomingResult.actorPrefab != null && !sceneActorLibrary.Exists(incomingResult.actorPrefab.GetId()))
            // {
            //   DropdownCategoryPut(incomingResult.actorPrefab.GetAssetPackName());
            // }
            if (sceneActorLibrary.Exists(incomingResult.actorPrefab.GetId()))
            {
                SetResultShowing(newResult,
                                 selectedCategory == CATEGORY_CUSTOM ||
                                 selectedCategory == null ||
                                 selectedCategory == CATEGORY_ALL);
            }
            else
            {
                UpdateInternalResultShowing(newResult);
            }
        }
        else
        {
            webResults.Add(newResult);
            if (incomingResult.renderableReference.assetType == AssetType.Poly)
            {
                SetResultShowing(newResult,
                                 selectedCategory == CATEGORY_POLY);
            }
            else if (incomingResult.renderableReference.assetType == AssetType.Image)
            {
                SetResultShowing(newResult,
                                 selectedCategory == CATEGORY_GIS);
            }
        }
    }
コード例 #2
0
    void OnResult(ActorableSearchResult incomingResult, bool isInternal)
    {
        // hacckk
        if (incomingResult.name == "Empty")
        {
            emptyActorTemplate = incomingResult;
            return;
        }

        SquareImageButtonUI newResult = Instantiate(renderableLibraryUI.resultsPrefab, renderableLibraryUI.resultsRect);

        newResult.SetImage(incomingResult.thumbnail);
        newResult.onPointerDown = () => ResultClicked(newResult);
        newResult.SetSearchResult(incomingResult);

        ItemWithTooltipWithEventSystem tooltip = newResult.gameObject.AddComponent <ItemWithTooltipWithEventSystem>();

        tooltip.SetDescription(incomingResult.name);

        // int categoryValue = creationLibraryUI.categoryDropdown.value;
        if (isInternal)
        {
            internalResults.Add(newResult);
        }
        else
        {
            webResults.Add(newResult);
            if (incomingResult.renderableReference.assetType == AssetType.Poly)
            {
                SetResultShowing(newResult,
                                 selectedCategory == CATEGORY_POLY);
            }
            else if (incomingResult.renderableReference.assetType == AssetType.Image)
            {
                SetResultShowing(newResult,
                                 selectedCategory == CATEGORY_GIS);
            }
        }
    }