// Update is called once per frame void move() { if (!automatic_play) { key_lock = false; foreach (KeyCode k in keys) { if (Input.GetKeyDown(k)) { if (!key_lock) { key_lock = true; StageController.instance.movecount += 1; grid_node target = sg.get_neighbour(current_node, (SquareGrid.orientation)arrow_to_orientation[k]); move_to_grid(sg, target); StageController.instance.Stage_switch(); } } } } else { int i = Random.Range(0, 4); grid_node target = sg.get_neighbour(current_node, SquareGrid.Four_dir[i]); move_to_grid(sg, target); StageController.instance.movecount += 1; StageController.instance.Stage_switch(); } }
//================================Visial Elements===================================== //===============================Random move===================================== void move(SquareGrid.orientation o) { //before move: chech whether go die grid_node target = sg.get_neighbour(current_node, o); move_to_grid(sg, target); if (target != null) { if (target.state == SquareGrid.grid_stat.exit) { StageController.instance.score_evador += 1; //remove self from board current_node.occupied = false; explode(Color.green); DestroyImmediate(gameObject); } } }
void move(SquareGrid.orientation o) { grid_node target = sg.get_neighbour(current_node, o); move_to_grid(sg, target); }