コード例 #1
0
        public async Task <IActionResult> Edit(int id, [Bind("Id,GameName,GameGenre,Year,Round,Payout")] SquareGame squareGame)
        {
            if (id != squareGame.Id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(squareGame);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!SquareGameExists(squareGame.Id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(squareGame));
        }
コード例 #2
0
        public async Task <IActionResult> Create([Bind("Id,GameName,GameGenre,Year,Round,Payout")] SquareGame squareGame)
        {
            if (ModelState.IsValid)
            {
                _context.Add(squareGame);
                await _context.SaveChangesAsync();

                CreateNewSquares(squareGame.Id);

                return(RedirectToAction(nameof(Index)));
            }
            return(View(squareGame));
        }
コード例 #3
0
        public async Task <IActionResult> Index(int id)
        {
            //lookup the Game we are populating squares for
            SquareGame game = _context.SquareGame.Find(id);

            ViewData["GameId"] = id;
            ViewData["Year"]   = game.Year;
            ViewData["Game"]   = game.GameName;
            ViewData["Round"]  = game.Round;

            //retrieve any already selected squares
            IEnumerable <Square> squares = _context.Square.Where(s => s.GameId == id);

            squares = squares.ToList();

            //retrieve any empty squares to determine if board is complete
            Square emptySquare = squares.FirstOrDefault(c => string.IsNullOrEmpty(c.PlayerName));

            //check if this board already has assigned score values
            IList <SquareCard> squareCards = await _context.SquareCard.Where(r => r.GameId == id).ToListAsync();

            if (emptySquare == null && !squareCards.Any())
            {
                ViewData["Assign"] = 1;
            }
            else
            {
                ViewData["Assign"] = 0;
            }

            if (squareCards.Any())
            {
                ViewData["SquareCards"] = squareCards;
            }

            return(View(await _context.Square.Where(c => c.GameId == id).ToListAsync()));
        }