static void InitializeCubeColors(SquareColor[,] danceCube) { // Set counter to 0 int counter = 0; // Iterate through the cube, setting the appropriate color for (int squareRow = 0; squareRow < danceCube.GetLength(0); squareRow++) { for (int squareCol = 0; squareCol < danceCube.GetLength(1); squareCol++) { if (counter % 2 == 0) { danceCube[squareRow, squareCol] = SquareColor.RED; } else { danceCube[squareRow, squareCol] = SquareColor.BLUE; } counter++; } } // Set the middle square color to Green danceCube[1, 1] = SquareColor.GREEN; }