public SquadStaticData( string name, int productionCost, SquadMovementType movementType, Altitude altitude, int movementPointsDefault, int fuelDefault, int visionDefault, int minRangeDefault, int maxRangeDefault, int ammoDefault, List <Ability> abilities) //TODO: expand this { this.name = name; this.productionCost = productionCost; this.movementType = movementType; this.altitude = altitude; this.movementPointsDefault = movementPointsDefault; this.fuelDefault = fuelDefault; this.visionDefault = visionDefault; this.minRangeDefault = minRangeDefault; this.maxRangeDefault = maxRangeDefault; this.ammoDefault = ammoDefault; this.abilities = abilities; }
//TODO: expand this public SquadStaticData( string name, int productionCost, SquadMovementType movementType, Altitude altitude, int movementPointsDefault, int fuelDefault, int visionDefault, int minRangeDefault, int maxRangeDefault, int ammoDefault, List<Ability> abilities) { this.name = name; this.productionCost = productionCost; this.movementType = movementType; this.altitude = altitude; this.movementPointsDefault = movementPointsDefault; this.fuelDefault = fuelDefault; this.visionDefault = visionDefault; this.minRangeDefault = minRangeDefault; this.maxRangeDefault = maxRangeDefault; this.ammoDefault = ammoDefault; this.abilities = abilities; }