public void GoToPoint(Vector2 clickPos) { isClickedEvent = true; RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(clickPos); if (Physics.Raycast(ray, out hit, groundLayer)) { myTouch = hit.point; Debug.DrawRay(ray.origin, ray.direction * 500f, Color.green, 4f); } //wayPointGizmo.transform.position = myTouch; squadController.MoveToWaypoint(myTouch); }