コード例 #1
0
        private void ConsumerTask()
        {
            try
            {
                while (true)
                {
                    string fileFullPath;
                    if (_filesChanged.TryDequeue(out fileFullPath))
                    {
                        Beatmap beatmap = null;
                        _settings.Add(_names.LoadingRawBeatmaps.Name, true);
                        Interlocked.Increment(ref _numberOfBeatmapsCurrentlyBeingLoaded);
                        _logger.Log("Processing new beatmap", LogLevel.Debug);
                        beatmap = BeatmapHelpers.ReadBeatmap(fileFullPath);

                        _sqlite.StoreTempBeatmap(beatmap);
                        _logger.Log("Added new Temporary beatmap {0} - {1} [{2}]", LogLevel.Debug, beatmap.ArtistRoman,
                                    beatmap.TitleRoman, beatmap.DiffName);
                        if (Interlocked.Decrement(ref _numberOfBeatmapsCurrentlyBeingLoaded) == 0)
                        {
                            _settings.Add(_names.LoadingRawBeatmaps.Name, false);
                        }
                    }
                    Thread.Sleep(5);
                }
            }
            catch (ThreadAbortException ex)
            {
                return;
            }
        }
コード例 #2
0
        private void Watcher_FileCreated(object sender, FileSystemEventArgs e)
        {
            _settings.Add(_names.LoadingRawBeatmaps.Name, true);
            Interlocked.Increment(ref _numberOfBeatmapsCurrentlyBeingLoaded);
            _logger.Log("Detected new beatmap in songs folder", LogLevel.Debug);
            var beatmap = BeatmapHelpers.ReadBeatmap(e.FullPath);

            _sqlite.StoreTempBeatmap(beatmap);
            _logger.Log("Added new Temporary beatmap {0} - {1}", LogLevel.Debug, beatmap.ArtistRoman, beatmap.TitleRoman);
            if (Interlocked.Decrement(ref _numberOfBeatmapsCurrentlyBeingLoaded) == 0)
            {
                _settings.Add(_names.LoadingRawBeatmaps.Name, false);
            }
        }