public Ground() { sprGround = new Sprtie(filePath); sprGround.SetPos(0f, 410f); ImgColorArry = new Color[sprGround.GetImange().Width, sprGround.GetImange().Height]; for (int i = 0; i < sprGround.GetImange().Width; ++i) { for (int j = 0; j < sprGround.GetImange().Height; ++j) { ImgColorArry[i, j] = sprGround.GetPixel(i, j); } } }