public void DrawBonus(Vector2f[] points, Vector2f[] visibleBonuses) { foreach (var point in points) { DrawGameUnitSprite(Sprites.BonusPoint(), point.X, point.Y); } foreach (var visibleBonus in visibleBonuses) { DrawGameUnitSprite(Sprites.Bonus(GetNumberDependingOnIndex <BonusSprite>(4)), visibleBonus.X, visibleBonus.Y); } }