public LobbyList(String name, int x, int y, Sprite_Text image) { _posx = x; _posy = y; _image = image; _name = name; }
public LobbyList(String name, Vector2 position, Sprite_Text image) { _name = name; _position = position; _rightClick = UIManager.RightClickEvent; _leftClick = UIManager.LeftClickEvent; _image = image; _size = _image.Size; }
public static Frame_ClientLobby BuildClientLobbyFrame(ContentManager Content) { SpriteFont font = Content.Load <SpriteFont>("Kootenay"); Frame_ClientLobby fclientlobby = new Frame_ClientLobby(800, 500); Sprite_Text ready = SpriteBin.The.AddTextSprite(font, "Ready", "ready"); ToggleButton eReady = new ToggleButton("ready", ready, 400, 400, Color.White, Color.Green); fclientlobby.addElement(eReady); return(fclientlobby); }
private static Frame initGame(ContentManager Content) { SpriteFont font = Content.Load <SpriteFont>("Kootenay"); Frame fgame = new Frame_Game(800, 500); Sprite_Text add = SpriteBin.The.AddTextSprite(font, "Add", "add"); Button eAdd = new Button("add", add, 400, 400); fgame.addElement(eAdd); return(fgame); }
public override void update(GameTime gameTime) { String text = ""; Sprite_Text temp = (Sprite_Text)_image; /* * foreach (Gamer g in session.AllGamers) * { * text += g.Gamertag; * text += "\n"; * } * temp.Text = text; * _image = temp; */ }
private static Frame initHome(ContentManager Content) { SpriteFont font = Content.Load <SpriteFont>("Kootenay"); Frame fhome = new Frame(800, 500); Sprite_Text create = SpriteBin.The.AddTextSprite(font, "Create Game", "create"); Sprite_Text join = SpriteBin.The.AddTextSprite(font, "Join Game", "join"); Button eJoin = new Button("join", join, 0, 0); Button eCreate = new Button("create", create, 400, 0); fhome.addElement(eCreate); fhome.addElement(eJoin); return(fhome); }
private static Frame initHostLobby(ContentManager Content) { SpriteFont font = Content.Load <SpriteFont>("Kootenay"); Frame fhostlobby = new Frame(800, 500); Sprite_Text start = SpriteBin.The.AddTextSprite(font, "Start Game", "start"); Sprite_Text ready = SpriteBin.The.AddTextSprite(font, "Ready", "ready"); Button eStart = new Button("start", start, 0, 400); ToggleButton eReady = new ToggleButton("ready", ready, 400, 400, Color.White, Color.Green); fhostlobby.addElement(eReady); fhostlobby.addElement(eStart); return(fhostlobby); }
// Should eventualy read from an xml file public static Frame_Home BuildHomeFrame(ContentManager Content) { SpriteFont font = Content.Load <SpriteFont>("Kootenay"); Frame_Home fhome = new Frame_Home(800, 500); Sprite_Text create = SpriteBin.The.AddTextSprite(font, "Create Game", "create"); Sprite_Text join = SpriteBin.The.AddTextSprite(font, "Join Game", "join"); Sprite_Text replay = SpriteBin.The.AddTextSprite(font, "Replay Game", "replay"); Button eJoin = new Button("join", join, 0, 0); Button eCreate = new Button("create", create, 200, 0); Button eReplay = new Button("replay", replay, 400, 0); fhome.addElement(eCreate); fhome.addElement(eJoin); fhome.addElement(eReplay); return(fhome); }
public static Frame_Game BuildGameFrame(ContentManager Content) { SpriteFont font = Content.Load <SpriteFont>("Kootenay"); Frame_Game fgame = new Frame_Game(800, 500); Sprite_Text add0 = SpriteBin.The.AddTextSprite(font, "Tower 1", "add0"); Sprite_Text add1 = SpriteBin.The.AddTextSprite(font, "Tower 2", "add1"); Sprite_Text add2 = SpriteBin.The.AddTextSprite(font, "Tower 3", "add2"); Sprite_Text add3 = SpriteBin.The.AddTextSprite(font, "Tower 4", "add3"); Sprite_Text add4 = SpriteBin.The.AddTextSprite(font, "Tower 5", "add4"); Sprite_Text add5 = SpriteBin.The.AddTextSprite(font, "Tower 6", "add5"); Sprite_Text add6 = SpriteBin.The.AddTextSprite(font, "Unit 1", "add6"); Sprite_Text add7 = SpriteBin.The.AddTextSprite(font, "Unit 2", "add7"); Sprite_Text add8 = SpriteBin.The.AddTextSprite(font, "Unit 3", "add8"); Button eAdd0 = new AddButton("add", add0, 200, 400, TOWERTYPE[0]); Button eAdd1 = new AddButton("add", add1, 300, 400, TOWERTYPE[1]); Button eAdd2 = new AddButton("add", add2, 400, 400, TOWERTYPE[2]); Button eAdd3 = new AddButton("add", add3, 200, 450, TOWERTYPE[3]); Button eAdd4 = new AddButton("add", add4, 300, 450, TOWERTYPE[4]); Button eAdd5 = new AddButton("add", add5, 400, 450, TOWERTYPE[5]); Button eAdd6 = new AddButton("add", add6, 0, 400, TOWERTYPE[0]); Button eAdd7 = new AddButton("add", add7, 100, 400, TOWERTYPE[1]); Button eAdd8 = new AddButton("add", add8, 0, 450, TOWERTYPE[2]); fgame.addElement(eAdd0); fgame.addElement(eAdd1); fgame.addElement(eAdd2); fgame.addElement(eAdd3); fgame.addElement(eAdd4); fgame.addElement(eAdd5); fgame.addElement(eAdd6); fgame.addElement(eAdd7); fgame.addElement(eAdd8); return(fgame); }