public BBullet(Node node, Vector2 pos, Vector2 Dir, float Speed, float w, float h, WeapRanType wrt, ContactType ctype, float att, string path) : base(node, 0, 0, pos, w, h, ctype, null, null) { this.Att = att; this.Speed = Speed; this.Dir = Dir; body = new SpriteX(path, pos); body.ChangeFather(this); body.CenterSprite(TRS.Local.Center); body.Color = new Vector4(12 / 255f, 255 / 255f, 98 / 255f, 255f / 255f); maxShootDis = BWeapon.GetRangeByType(wrt); }
/// <summary> /// 构造一个宇宙舰基对象,不会碰撞的 /// </summary> public BWarship(Node node, Vector2 pos, string path) : base(node, 1, 1) { body = new SpriteX(path, pos); body.ChangeFather(this); body.CenterSprite(TRS.Local.Center); Speed = 8f; MaxRotSpeed = 0.02f; RotSpeed = MaxRotSpeed; RotSpeedInc = 0.002f; this.Body.Scale = allWarshipScale; }
public BBomb(Node node, Vector2 pos, Vector2 Dir, float Speed, float w, float h, WeapRanType wrt, float startBomb, float NoContactTime, ContactType ctype, float att, string path) : base(node, 0, 0, pos, w, h, ctype, null, null) { this.Att = att; this.NoContactTime = NoContactTime; this.Speed = Speed; this.Dir = Dir; body = new SpriteX(path, pos); body.ChangeFather(this); body.CenterSprite(TRS.Local.Center); // body.Scale = new Vector2(12f, 12f); body.Color = new Vector4(220 / 255f, 82 / 255f, 98 / 255f, 255f / 255f); //base.drawBoundBox = new DrawBoundBox(this); }
public BMissile(Node node, Vector2 pos, BWarship target, float Speed, float rots, float rotsInc, float w, float h, WeapRanType wrt, ContactType ctype, float att, string path) : base(node, 0, 0, pos, w, h, ctype, null, null) { this.Att = att; this.Speed = Speed; this.target = target; body = new SpriteX(path, pos); body.ChangeFather(this); body.CenterSprite(TRS.Local.Center); body.Scale = new Vector2(0.4f, 0.4f); tracker = new BTracker(body, ref this.Speed, rots, rotsInc); tracker.SetTarger(target.GetPosition()); body.Color = BWarship.ColorID; maxShootDis = BWeapon.GetRangeByType(wrt); }
public BattleMap(Node node) : base(node) { background = new SpriteX("Battles//background.png", new Vector2(-100, -100)); background.ChangeFather(this); boundaryWarner = new SpriteX("Battles//BoundaryWarning.png", NoDisplayPos); boundaryWarner.ChangeFather(this); boundaryWarner.CenterSprite(TRS.Local.Center); Vector2 pos; SpriteX x; for (int i = 0; i < starCount; i++) { pos = new Vector2(Maths.Rnd.Next((int)(-BattleScene.Width * 0.5f - 100), (int)(BattleScene.Width * 0.5f + 100)), Maths.Rnd.Next((int)(-BattleScene.Heigth * 0.5f - 100), (int)(BattleScene.Heigth * 0.5f + 100))); x = new SpriteX("Battles//star.png", pos); x.ChangeFather(this); x.CenterSprite(TRS.Local.Center); } }