private void SetBridgeOnEdge() { float newX = levelCreator.GetPrevColumn().transform.position.x + levelCreator.GetPrevColumnWidth() / 2f - SpriteUtilities.GetSpriteWidth(BridgePrefab) / 2f - BridgeSpawnOffsetX; transform.position = new Vector3(newX, transform.position.y, transform.position.z); }