コード例 #1
0
        public void RegisterAction(
            PlayerAction action,
            UnityAction <String> onDisplayStringChanged,
            UnityAction <Sprite> onDisplaySpriteChanged
            )
        {
            if (onDisplayStringChanged != null)
            {
                StringUnityEvent evnt = actionDisplayNameEvents.ContainsKey(action) ? actionDisplayNameEvents[action] : new StringUnityEvent();
                evnt.AddListener(onDisplayStringChanged);
                actionDisplayNameEvents[action] = evnt;
            }

            if (onDisplaySpriteChanged != null)
            {
                SpriteUnityEvent evnt = actionDisplaySpriteEvents.ContainsKey(action)
                    ? actionDisplaySpriteEvents[action]
                    : new SpriteUnityEvent();
                evnt.AddListener(onDisplaySpriteChanged);
                actionDisplaySpriteEvents[action] = evnt;
            }
        }