public void ShootPrep() { ShootPrepTime += Time.deltaTime; if (ShootPrepTime > 0.1f) { if (!GunPrep.IsPlaying()) { GunPrep.Play(); } GunPrep.EmissionRate = ShootPrepTime * 1000; if (GunPrep.EmissionRate > 10000) { GunPrep.EmissionRate = 10000; } } }