コード例 #1
0
 public void NextEyes()
 {
     IncrementCounter(ref eyeCounter, activeTextures.eyeSkins);
     SoundManager.RequestSound(buttonClick);
     eyeChanger.newSprite = activeTextures.eyeSkins[eyeCounter];
     eyeChanger.ResetRenderer();
 }
コード例 #2
0
 public void NextArmor()
 {
     IncrementCounter(ref armorCounter, activeTextures.armorSkins);
     SoundManager.RequestSound(buttonClick);
     armorChanger.newSprite = activeTextures.armorSkins[armorCounter];
     armorChanger.ResetRenderer();
 }
コード例 #3
0
 public void NextBody()
 {
     IncrementCounter(ref bodyCounter, activeTextures.bodySkins);
     SoundManager.RequestSound(buttonClick);
     bodyChanger.newSprite = activeTextures.bodySkins[bodyCounter];
     bodyChanger.ResetRenderer();
 }
コード例 #4
0
    private void SetAppearance()
    {
        if (characterAppearance.eyeColor)
        {
            eyesSkin.folderPath = characterAppearance.eyeFolderPath;
            eyesSkin.newSprite  = characterAppearance.eyeColor;
            eyesSkin.ResetRenderer();
        }

        if (characterAppearance.hairStyle)
        {
            hairStyle.folderPath = characterAppearance.hairFolderPath;
            hairStyle.newSprite  = characterAppearance.hairStyle;
            hairRenderer.color   = characterAppearance.hairColor;
            hairStyle.ResetRenderer();
        }

        if (characterAppearance.bodyStyle)
        {
            bodySkin.folderPath = characterAppearance.bodyFolderPath;
            bodySkin.newSprite  = characterAppearance.bodyStyle;
            bodySkin.ResetRenderer();
        }

        if (characterAppearance.armorStyle)
        {
            armorSkin.folderPath = characterAppearance.armorFolderPath;
            armorSkin.newSprite  = characterAppearance.armorStyle;
            armorSkin.ResetRenderer();
        }
    }
コード例 #5
0
 public void NextHair()
 {
     IncrementCounter(ref hairCounter, activeTextures.hairStyles);
     SoundManager.RequestSound(buttonClick);
     hairChanger.newSprite = activeTextures.hairStyles[hairCounter];
     hairChanger.ResetRenderer();
 }