public void NextEyes() { IncrementCounter(ref eyeCounter, activeTextures.eyeSkins); SoundManager.RequestSound(buttonClick); eyeChanger.newSprite = activeTextures.eyeSkins[eyeCounter]; eyeChanger.ResetRenderer(); }
public void NextArmor() { IncrementCounter(ref armorCounter, activeTextures.armorSkins); SoundManager.RequestSound(buttonClick); armorChanger.newSprite = activeTextures.armorSkins[armorCounter]; armorChanger.ResetRenderer(); }
public void NextBody() { IncrementCounter(ref bodyCounter, activeTextures.bodySkins); SoundManager.RequestSound(buttonClick); bodyChanger.newSprite = activeTextures.bodySkins[bodyCounter]; bodyChanger.ResetRenderer(); }
private void SetAppearance() { if (characterAppearance.eyeColor) { eyesSkin.folderPath = characterAppearance.eyeFolderPath; eyesSkin.newSprite = characterAppearance.eyeColor; eyesSkin.ResetRenderer(); } if (characterAppearance.hairStyle) { hairStyle.folderPath = characterAppearance.hairFolderPath; hairStyle.newSprite = characterAppearance.hairStyle; hairRenderer.color = characterAppearance.hairColor; hairStyle.ResetRenderer(); } if (characterAppearance.bodyStyle) { bodySkin.folderPath = characterAppearance.bodyFolderPath; bodySkin.newSprite = characterAppearance.bodyStyle; bodySkin.ResetRenderer(); } if (characterAppearance.armorStyle) { armorSkin.folderPath = characterAppearance.armorFolderPath; armorSkin.newSprite = characterAppearance.armorStyle; armorSkin.ResetRenderer(); } }
public void NextHair() { IncrementCounter(ref hairCounter, activeTextures.hairStyles); SoundManager.RequestSound(buttonClick); hairChanger.newSprite = activeTextures.hairStyles[hairCounter]; hairChanger.ResetRenderer(); }