protected override void OnDestroy() { SpriteSheetSharedMaterials.UnregisterSpriteSheetSharedMaterialChangeEvent(OnSpriteSheetSharedMaterialChange); materialBuffer.Clear(); base.OnDestroy(); }
protected override void OnCreate() { base.OnCreate(); defaultMaterial = new Material(Shader.Find("Custom/InstancedShader")); defaultMaterial.hideFlags = HideFlags.HideAndDontSave; defaultMaterial.enableInstancing = true; materialPropertyBlock = new MaterialPropertyBlock(); sharedPropertyId = Shader.PropertyToID("_MainTex_UV"); SpriteSheetSharedMaterials.RegisterSpriteSheetSharedMaterialChangeEvent(OnSpriteSheetSharedMaterialChange); }