public void Stop() { started = ContentRunning = Initialized = false; spriteSheetPlayer.Remove(); spriteSheetPlayer = null; characterTimeOnSonar = null; }
public override void Initialize() { if (Initialized) { return; } Initialized = true; base.Initialize(); spriteSheetPlayer = new SpriteSheetPlayer(); characterTimeOnSonar = new List <Pair <Character, float> >(); for (int i = 0; i < segments.Count; i++) { segments[i].IsTriggered = false; } }