internal override void ModifyTime(int newTime) { int difference = newTime - StartTime; StartTime = newTime; EndTime = StartTime; SpriteApproachCircle.TimeWarp(difference); SpriteHitCircle1.TimeWarp(difference); SpriteHitCircle2.TimeWarp(difference); SpriteHitCircleText.TimeWarp(difference); SpriteSelectionCircle.TimeWarp(difference); }
internal override void Deselect() { SpriteSelectionCircle.FadeOut(100); }
internal override void Select() { SpriteSelectionCircle.FadeIn(100); }