コード例 #1
0
    public void CreateSprite(SpriteType spriteType, Vector3 pos, Vector3 dir)
    {
        SpriteProp prop = GetProp(spriteType);

        if (prop == null)
        {
            return;
        }

        SpriteBase sprite = null;

        switch (prop.spriteType)
        {
        case SpriteType.BLOOD:
            sprite = SpriteBlood.pool.Get();
            (sprite as SpriteBlood).Init((int)prop.spriteType, prop.lifeTime, prop.materials[Random.Range(0, prop.materials.Length)],
                                         pos, dir);
            break;

        case SpriteType.BLOOD_BIG:
            sprite = SpriteBloodBig.pool.Get();
            (sprite as SpriteBloodBig).Init((int)prop.spriteType, prop.lifeTime, prop.materials[Random.Range(0, prop.materials.Length)],
                                            pos, dir, prop.scaleVal, prop.scaleTime);
            break;

        default:
            break;
        }

        if (sprite != null)
        {
            _spriteMgr.Add(sprite);
        }
    }
コード例 #2
0
        public static List <Sprite> GetSprites(string jsonFile)
        {
            JsonTextReader reader = new JsonTextReader(new StringReader(File.ReadAllText(jsonFile)));

            SpriteProp prop   = SpriteProp.NotSet;
            Sprite     sprite = new Sprite();

            List <Sprite> sprites = new List <Sprite>();

            while (reader.Read())
            {
                if (reader.Value != null)
                {
                    if (reader.TokenType == JsonToken.PropertyName)
                    {
                        switch (reader.Value.ToString())
                        {
                        case "width":
                            prop = SpriteProp.Width;
                            break;

                        case "height":
                            prop = SpriteProp.Height;
                            break;

                        case "x":
                            prop = SpriteProp.X;
                            break;

                        case "y":
                            prop = SpriteProp.Y;
                            break;

                        case "pixelRatio":
                            prop = SpriteProp.PixelRatio;
                            break;

                        default:
                            sprite.Name = reader.Value.ToString();
                            break;
                        }
                    }
                    else
                    {
                        if (prop != SpriteProp.NotSet)
                        {
                            switch (prop)
                            {
                            case SpriteProp.Width:
                                sprite.Width = int.Parse(reader.Value.ToString()) - 2;
                                break;

                            case SpriteProp.Height:
                                sprite.Height = int.Parse(reader.Value.ToString()) - 2;
                                break;

                            case SpriteProp.X:
                                sprite.X = int.Parse(reader.Value.ToString()) + 1;
                                break;

                            case SpriteProp.Y:
                                sprite.Y = int.Parse(reader.Value.ToString()) + 1;
                                break;

                            case SpriteProp.PixelRatio:
                                sprites.Add(sprite);
                                sprite = new Sprite();
                                prop   = SpriteProp.NotSet;
                                break;
                            }
                        }
                    }
                    //Console.WriteLine("Token: {0}, Value: {1}", reader.TokenType, reader.Value);
                }
            }

            return(sprites);
        }
コード例 #3
0
ファイル: SpritePropPanel.cs プロジェクト: dgi09/2DGameEngine
 public SpritePropPanel_OnPropChangeArgs(SpriteProp prop)
 {
     Prop = prop;
 }