コード例 #1
0
    public static IEnumerator FlashOutlineWhiteForSeconds(SpriteOutline outline, float seconds)
    {
        var outlineColor = outline.color;

        outline.color = Color.white;
        outline.Regenerate();
        yield return(new WaitForSeconds(seconds));

        outline.color = outlineColor;
        outline.Regenerate();
    }
コード例 #2
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        EditorGUILayout.Space();

        GUIStyle hr = new GUIStyle(GUI.skin.box);

        hr.border.top    = 0;
        hr.border.bottom = 0;
        hr.margin.top    = 0;
        hr.margin.bottom = 8;
        hr.stretchWidth  = true;
        hr.fixedHeight   = 1;

        Color originalColor = GUI.color;

        GUI.color = Color.black;
        GUILayout.Box("", hr);
        GUI.color = originalColor;

        GUILayout.Label("Editor Actions:");

        if (GUILayout.Button("Regenerate"))
        {
            System.Array.ForEach(targets, target => {
                SpriteOutline outline = (SpriteOutline)target;
                outline.Regenerate();
            });
        }

        if (GUILayout.Button("Export"))
        {
            System.Array.ForEach(targets, target => {
                SpriteOutline outline = (SpriteOutline)target;
                outline.Export();
            });
        }

        if (GUILayout.Button("Clear"))
        {
            System.Array.ForEach(targets, target => {
                SpriteOutline outline = (SpriteOutline)target;
                outline.Clear();
            });
        }

        EditorGUILayout.Space();
    }
コード例 #3
0
    // Start is called before the first frame update
    public override void Start()
    {
        base.Start();

        SpawnManager.instance.RegisterEnemy(this);
        outline         = this.sprite.GetComponent <SpriteOutline>();
        outline.size    = 3;
        outline.enabled = hasShield;

        if (!outline.enabled)
        {
            outline.Clear();
        }
        ColorUtility.TryParseHtmlString(ShieldColorMap.map[this.shieldColor], out outline.color);
        outline.Regenerate();
    }