コード例 #1
0
        private void SetGraphic(SpriteObject spriteObject, bool isCollected)
        {
            if (isCollected)
            {
                spriteObject.SetGraphic(GameManager.GraphicsDictionary.SushiSprites.SushiSprite_Ghost);
                spriteObject.PlayAnimation(GameManager.GraphicsDictionary.SushiSprites.Sushi_BobAnimation);

                Color ghostColor = Color.white;
                ghostColor.a = 0f;
                spriteObject.SpriteRenderer.color = ghostColor;
            }
            else
            {
                spriteObject.SetGraphic(GameManager.GraphicsDictionary.SushiSprites.SushiSprite);
                spriteObject.PlayAnimation(GameManager.GraphicsDictionary.SushiSprites.Sushi_BobAnimation);
                spriteObject.SpriteRenderer.color = Color.white;
            }
        }
コード例 #2
0
        public void UpdateToResult(SpriteObject spriteObject, UpdateResult updateResult)
        {
            if (updateResult.Result != UpdateResult.ResultTypes.StateChanged)
            {
                return;
            }
            var sushiEntity = (SushiEntity)updateResult.Entity;

            if (sushiEntity.IsCollected)
            {
                spriteObject.OnEndOfUpdate.RegisterCallback(() =>
                {
                    spriteObject.OnEntityFinishedAnimation.RegisterCallback(() => SetGraphic(spriteObject, true));
                    spriteObject.PlayAnimation(GameManager.GraphicsDictionary.SushiSprites.Sushi_CollectAnimation);
                });
            }
        }