protected virtual void Awake() { _itemLightBehaviour = GetComponentInChildren <ItemLightBehaviour>(); _spriteMaterialController = GetComponentInChildren <SpriteMaterialController>(); _spriteMaterialController.SetTintColor(Color.white); animator = GetComponent <Animator>(); _collider = GetComponent <Collider2D>(); }
private void Awake() { _brokenParticles = GetComponentInChildren <ParticleSystem>(); _materialController = GetComponentInChildren <SpriteMaterialController>(); _essenceOfPunishmentSpawner = GetComponentInChildren <EssenceOfPunishmentSpawner>(); }
private void Awake() { _collider = GetComponent <BoxCollider>(); _textMaterialController = GetComponent <TextMaterialController>(); _spriteMaterialController = GetComponentInChildren <SpriteMaterialController>(); }
private void Awake() { _secretWallFrontMaterial = secretWallFront.GetComponent <SpriteMaterialController>(); _wallCollider = GetComponent <TilemapCollider2D>(); _wallMaterial = GetComponent <SpriteMaterialController>(); }
private void Awake() { _wallMaterial = GetComponentInChildren <SpriteMaterialController>(); }