コード例 #1
0
 protected virtual void Awake()
 {
     _itemLightBehaviour       = GetComponentInChildren <ItemLightBehaviour>();
     _spriteMaterialController = GetComponentInChildren <SpriteMaterialController>();
     _spriteMaterialController.SetTintColor(Color.white);
     animator  = GetComponent <Animator>();
     _collider = GetComponent <Collider2D>();
 }
コード例 #2
0
 private void Awake()
 {
     _brokenParticles            = GetComponentInChildren <ParticleSystem>();
     _materialController         = GetComponentInChildren <SpriteMaterialController>();
     _essenceOfPunishmentSpawner = GetComponentInChildren <EssenceOfPunishmentSpawner>();
 }
コード例 #3
0
ファイル: VROption.cs プロジェクト: chichichap/Unity
 private void Awake()
 {
     _collider = GetComponent <BoxCollider>();
     _textMaterialController   = GetComponent <TextMaterialController>();
     _spriteMaterialController = GetComponentInChildren <SpriteMaterialController>();
 }
コード例 #4
0
 private void Awake()
 {
     _secretWallFrontMaterial = secretWallFront.GetComponent <SpriteMaterialController>();
     _wallCollider            = GetComponent <TilemapCollider2D>();
     _wallMaterial            = GetComponent <SpriteMaterialController>();
 }
コード例 #5
0
 private void Awake()
 {
     _wallMaterial = GetComponentInChildren <SpriteMaterialController>();
 }