private void SetUpFromClothingData(EquippedData equippedData) { var SpriteSOData = new ItemsSprites(); SpriteSOData.LeftHand = (equippedData.InHandsLeft); SpriteSOData.RightHand = (equippedData.InHandsRight); SpriteSOData.InventoryIcon = (equippedData.ItemIcon); spriteHandlerController.SetSprites(SpriteSOData); }
private void UpdateSprite() { if (activated) { switch ((SwordColor)color) { case SwordColor.Blue: spriteHandlerController.SetSprites(Sprites.Blue); break; case SwordColor.Green: spriteHandlerController.SetSprites(Sprites.Green); break; case SwordColor.Purple: spriteHandlerController.SetSprites(Sprites.Purple); break; case SwordColor.Rainbow: spriteHandlerController.SetSprites(Sprites.Rainbow); break; case SwordColor.Red: spriteHandlerController.SetSprites(Sprites.Red); break; } } else { spriteHandlerController.SetSprites(Sprites.Off); } }