private void OnDestroy() { SpriteEffects.Explode(GetComponent <SpriteRenderer>().sprite) .Into(unitsSquared).Pieces() .At(Easily.Clone(transform.position)) .EachPieceWeighing(pieceMass) .FadingOutAfter(unitFadeOutTimeInSeconds) //.AndDisableRotationOfPieces() .Rotated(transform.rotation) .WithForce(force); }