private void Awake() { m_Character = GetComponent <PlatformerCharacter2D>(); spriteEffector = GetComponent <SpriteEffector>(); rbody = GetComponent <Rigidbody2D>(); originalConstraints = rbody.constraints; damageManager = GetComponent <PlayerDamageManager>(); enemyHolder = this.transform.Find("EnemyHolder"); }
void Start() { myBehavior = this.GetComponentInParent <EnemyBehavior> (); spriteEffector = GetComponent <SpriteEffector> (); }
void Start() { rb = GetComponent <Rigidbody2D> (); animator = GetComponent <Animator> (); spriteEffector = GetComponent <SpriteEffector> (); }