public void Dispose() { foreach (string key in _LSprite.Keys.ToArray()) { SpriteData drawTarget = _LSprite[key]; drawTarget.Dispose(); } renderTarget.Dispose(); }
public void Dispose() { foreach (string key in _LSprite.Keys.ToArray()) { SpriteData drawTarget = _LSprite[key]; drawTarget.Dispose(); } renderTarget.Dispose(); }