public override void OnInspectorGUI() { DrawDefaultInspector(); var spriteCollection = (SpriteCollection)target; if (GUILayout.Button("Refresh")) { Debug.ClearDeveloperConsole(); SpriteCollectionRefresh.Refresh(spriteCollection); } if (GUILayout.Button("Update melee weapon trails")) { Debug.ClearDeveloperConsole(); SpriteCollectionRefresh.UpdateMeleeWeaponTrails(spriteCollection); } }