コード例 #1
0
    void QueryForLaunchObject(Vector3 destination, SpriteCanonObject.eType type)
    {
        foreach (GameObject tObj in SuperSpriteObjectList)
        {
            SuperSpriteObject objectScript = tObj.GetComponent <SuperSpriteObject> ();

            if (objectScript._State == SuperSpriteObject.eState.Loaded)
            {
                //Debug.Log ("QueryForLaunchObject Object Found");

                //objectScript.SetLaunchParameters (destination, type);
                break;
            }
        }
    }
コード例 #2
0
 public void LaunchAttackShip(Vector3 pos, SpriteCanonObject.eType type)
 {
 }
コード例 #3
0
 public void LaunchProjectile(Vector3 pos, SpriteCanonObject.eType type)
 {
     //Debug.Log ("SpriteCanonController LaunchProjectile");
     QueryForLaunchObject(pos, type);
 }