void QueryForLaunchObject(Vector3 destination, SpriteCanonObject.eType type) { foreach (GameObject tObj in SuperSpriteObjectList) { SuperSpriteObject objectScript = tObj.GetComponent <SuperSpriteObject> (); if (objectScript._State == SuperSpriteObject.eState.Loaded) { //Debug.Log ("QueryForLaunchObject Object Found"); //objectScript.SetLaunchParameters (destination, type); break; } } }
public void LaunchAttackShip(Vector3 pos, SpriteCanonObject.eType type) { }
public void LaunchProjectile(Vector3 pos, SpriteCanonObject.eType type) { //Debug.Log ("SpriteCanonController LaunchProjectile"); QueryForLaunchObject(pos, type); }