protected override void OnInitialize() { SpriteFont font = game.Content.Load <SpriteFont>("default"); background = new SpriteBox(game); background.Renderer = new DisortSpriteRenderer(background, minX: -5.0f, maxX: 5.0f, minY: -5.0f, maxY: 5.0f); background.Sprite = new Sprite(game.Content.Load <Texture2D>("taustatemp")); background.SizeBehaviour = Gui.SizeBehaviour.OverwriteBoth; background.Size = new Vector2(105f); background.Position = new Vector2(-5f, -5f); background.DisableFocusing(); root = new Canvas(game); root.Size = new Vector2(100f); root.Add(background); grid = new Grid(game) { Rows = 6, Columns = 4 }; grid.SetRowHeight(0, 25f); grid.SetRowHeight(1, 25f); grid.SetRowHeight(2, 10f); grid.SetRowHeight(3, 10f); grid.SetRowHeight(4, 10f); grid.SetColumnWidth(0, 5f); root.Add(grid); header = new Label(game) { Font = font, Text = "Massacre simulator 3000", Brush = new Brush(Color.White), SizeBehaviour = SizeBehaviour.OverwriteBoth, Size = new Vector2(100f, 55f) }; start = new Button(game) { // TODO: continue tai start riippuen siitä onko pelissä jo save file. Text = "Start", TextColor = Color.White, Font = font, SizeBehaviour = Gui.SizeBehaviour.OverwriteBoth, VerticalAlingment = Vertical.Center, HorizontalAlingment = Horizontal.Left, Brush = new Gui.Brush(Color.Transparent), TextSize = new Vector2(55f, 45f), Size = new Vector2(25f, 100f), TextHorizontalAlingment = Horizontal.Left }; start.MouseButtonDown += start_MouseButtonDown; start.ButtonPressed += start_ButtonPressed; options = new Button(game) { Text = "Options", TextColor = Color.White, Font = font, SizeBehaviour = Gui.SizeBehaviour.OverwriteBoth, VerticalAlingment = Vertical.Center, HorizontalAlingment = Horizontal.Left, Brush = new Gui.Brush(Color.Transparent), TextSize = new Vector2(55f, 45f), Size = new Vector2(25f, 100f), TextHorizontalAlingment = Horizontal.Left }; options.MouseButtonDown += options_MouseButtonDown; options.ButtonPressed += options_ButtonPressed; exit = new Button(game) { Text = "Exit", TextColor = Color.White, Font = font, SizeBehaviour = Gui.SizeBehaviour.OverwriteBoth, VerticalAlingment = Vertical.Center, HorizontalAlingment = Horizontal.Left, Brush = new Gui.Brush(Color.Transparent), TextSize = new Vector2(45f, 45f), Size = new Vector2(25f, 100f), TextHorizontalAlingment = Horizontal.Left }; exit.MouseButtonDown += exit_MouseButtonDown; exit.ButtonPressed += exit_ButtonPressed; grid.SetColumnWidth(1, 50f); grid.Add(header, 0, 1); grid.Add(start, 2, 1); grid.Add(options, 3, 1); grid.Add(exit, 4, 1); SetContent(root); }
protected override void OnInitialize() { // 100% koko. Size = new Vector2(100f); SpriteFont font = game.Content.Load <SpriteFont>("guifont"); // Root ja background init. root = new Canvas(game) { Brush = new Brush(Color.Transparent), Size = SizeInPixels }; background = new SpriteBox(game) { Size = new Vector2(100f, 200f), Sprite = new Sprite(game.Content.Load <Texture2D>("taustatemp")) { Size = new Vector2(1280f, 720f) }, Brush = new Brush(Color.White) }; background.DisableFocusing(); root.Add(background); // Grid init. grid = new Grid(game) { Rows = 3, Columns = 6, }; grid.SetColumnWidth(0, 15f); grid.SetColumnWidth(5, 15f); grid.SetRowHeight(0, 15f); grid.SetRowHeight(2, 15f); root.Add(grid); // Player label inits. p1Label = new Label(game) { Font = font, Text = "Connected (P1)", SizeBehaviour = SizeBehaviour.OverwriteBoth, VerticalAlingment = Vertical.Top, HorizontalAlingment = Horizontal.Center, SizeValueType = Gui.SizeValueType.Fixed, DrawOrder = 1 }; p1Label.Size = font.MeasureString(p1Label.Text) * 0.75f; p2Label = new Label(game) { Font = font, Text = "Not connected", SizeBehaviour = SizeBehaviour.OverwriteBoth, VerticalAlingment = Vertical.Top, HorizontalAlingment = Horizontal.Center, SizeValueType = Gui.SizeValueType.Fixed, DrawOrder = 1 }; p2Label.Size = font.MeasureString(p2Label.Text) * 0.75f; p3Label = new Label(game) { Font = font, Text = "Not connected", SizeBehaviour = SizeBehaviour.OverwriteBoth, VerticalAlingment = Vertical.Top, HorizontalAlingment = Horizontal.Center, SizeValueType = Gui.SizeValueType.Fixed, DrawOrder = 1 }; p3Label.Size = font.MeasureString(p3Label.Text) * 0.75f; p4Label = new Label(game) { Font = font, Text = "Not connected", SizeBehaviour = SizeBehaviour.OverwriteBoth, VerticalAlingment = Vertical.Top, HorizontalAlingment = Horizontal.Center, SizeValueType = Gui.SizeValueType.Fixed, DrawOrder = 1 }; p4Label.Size = font.MeasureString(p4Label.Text) * 0.75f; Labels = new [] { p2Label, p3Label, p4Label }; grid.Add(p1Label, 1, 1); grid.Add(p2Label, 1, 2); grid.Add(p3Label, 1, 3); grid.Add(p4Label, 1, 4); // Player box init. Texture2D texture = game.Content.Load <Texture2D>("slot"); p1Box = new SpriteBox(game) { Sprite = new Sprite(texture), Margin = new Margin(left: 10f, right: 10f, top: -15f, bottom: 5f) }; p2Box = new SpriteBox(game) { Sprite = new Sprite(texture), Margin = new Margin(left: 10f, right: 10f, top: -15f, bottom: 5f) }; p3Box = new SpriteBox(game) { Sprite = new Sprite(texture), Margin = new Margin(left: 10f, right: 10f, top: -15f, bottom: 5f) }; p4Box = new SpriteBox(game) { Sprite = new Sprite(texture), Margin = new Margin(left: 10f, right: 10f, top: -15f, bottom: 5f) }; grid.Add(p1Box, 1, 1); grid.Add(p2Box, 1, 2); grid.Add(p3Box, 1, 3); grid.Add(p4Box, 1, 4); grid.UpdateLayout(new GuiLayoutEventArgs()); // Start and go back buttons init. start = new Button(game) { Font = font, Text = "Start", SizeValueType = Gui.SizeValueType.Fixed, SizeBehaviour = Gui.SizeBehaviour.OverwriteBoth, HorizontalAlingment = Horizontal.Center, VerticalAlingment = Vertical.Center, Brush = new Brush(Color.Transparent), Size = new Vector2(100f) }; start.TextSize = font.MeasureString(start.Text) * 1.25f; goBack = new Button(game) { Font = font, Text = "Go back", SizeValueType = Gui.SizeValueType.Fixed, SizeBehaviour = Gui.SizeBehaviour.OverwriteBoth, HorizontalAlingment = Horizontal.Center, VerticalAlingment = Vertical.Center, Brush = new Brush(Color.Transparent), Size = new Vector2(100f) }; goBack.TextSize = font.MeasureString(goBack.Text) * 1.25f; grid.Add(start, 2, 0); grid.Add(goBack, 2, 5); start.MouseButtonDown += button_MouseButtonDown; goBack.MouseButtonDown += button_MouseButtonDown; start.ButtonPressed += start_ButtonPressed; goBack.ButtonPressed += goBack_ButtonPressed; SetContent(root); }