private void Start() { atlas = FindObjectOfType <SpriteAtlasUser>(); if (isUI) { myImage.sprite = atlas.RequestSprite(spriteToLoad); } else { mySpriteRenderer.sprite = atlas.RequestSprite(spriteToLoad); } if (this.gameObject.tag == "Player") { spriteToLoad = LevelController.Instance.Setplayer(); mySpriteRenderer.sprite = atlas.RequestSprite(spriteToLoad); } }
public void ChangeSprite(string newSpriteToLoad) { spriteToLoad = newSpriteToLoad; atlas = FindObjectOfType <SpriteAtlasUser>(); myImage = GetComponent <Image>(); if (myImage != null) { myImage.sprite = atlas.RequestSprite(newSpriteToLoad); } }
private void Start() { atlas = FindObjectOfType <SpriteAtlasUser>(); myImage.sprite = atlas.RequestSprite(spriteToLoad); }