private void DrawEditorPanel() { GUILayout.BeginVertical(); GUILayout.Label("<b>TMP Sprite Importer</b>", TMP_UIStyleManager.Section_Label); GUILayout.Label("Import Settings", TMP_UIStyleManager.Section_Label, GUILayout.Width(150f)); GUILayout.BeginVertical(TMP_UIStyleManager.TextureAreaBox); EditorGUI.BeginChangeCheck(); m_JsonFile = (EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset); m_SpriteDataFormat = (SpriteAssetImportFormats)(object)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat); m_SpriteAtlas = (EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D); if (EditorGUI.EndChangeCheck()) { m_CreationFeedback = string.Empty; } GUILayout.Space(10f); if (GUILayout.Button("Create Sprite Asset")) { m_CreationFeedback = string.Empty; if (m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker) { TexturePacker.SpriteDataObject spriteDataObject = JsonUtility.FromJson <TexturePacker.SpriteDataObject>(m_JsonFile.text); if (spriteDataObject != null && spriteDataObject.frames != null && spriteDataObject.frames.Count > 0) { int count = spriteDataObject.frames.Count; m_CreationFeedback = "<b>Import Results</b>\n--------------------\n"; m_CreationFeedback = m_CreationFeedback + "<color=#C0ffff><b>" + count + "</b></color> Sprites were imported from file."; m_SpriteInfoList = CreateSpriteInfoList(spriteDataObject); } } } GUILayout.Space(5f); GUILayout.BeginVertical(TMP_UIStyleManager.TextAreaBoxWindow, GUILayout.Height(60f)); EditorGUILayout.LabelField(m_CreationFeedback, TMP_UIStyleManager.Label); GUILayout.EndVertical(); GUILayout.Space(5f); GUI.enabled = ((m_SpriteInfoList != null) ? true : false); if (GUILayout.Button("Save Sprite Asset")) { string empty = string.Empty; empty = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset"); if (empty.Length == 0) { return; } SaveSpriteAsset(empty); } GUILayout.EndVertical(); GUILayout.EndVertical(); }
void DrawEditorPanel() { // label GUILayout.Label("Import Settings", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); // Sprite Texture Selection m_JsonFile = EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset; m_SpriteDataFormat = (SpriteAssetImportFormats)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat); // Sprite Texture Selection m_SpriteAtlas = EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D; if (EditorGUI.EndChangeCheck()) { m_CreationFeedback = string.Empty; } GUILayout.Space(10); GUI.enabled = m_JsonFile != null && m_SpriteAtlas != null && m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker; // Create Sprite Asset if (GUILayout.Button("Create Sprite Asset")) { m_CreationFeedback = string.Empty; // Read json data file if (m_JsonFile != null && m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker) { TexturePacker.SpriteDataObject sprites = JsonUtility.FromJson <TexturePacker.SpriteDataObject>(m_JsonFile.text); if (sprites != null && sprites.frames != null && sprites.frames.Count > 0) { int spriteCount = sprites.frames.Count; // Update import results m_CreationFeedback = "<b>Import Results</b>\n--------------------\n"; m_CreationFeedback += "<color=#C0ffff><b>" + spriteCount + "</b></color> Sprites were imported from file."; // Create sprite info list m_SpriteInfoList = CreateSpriteInfoList(sprites); } } } GUI.enabled = true; // Creation Feedback GUILayout.Space(5); GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Height(60)); { EditorGUILayout.LabelField(m_CreationFeedback, TMP_UIStyleManager.label); } GUILayout.EndVertical(); GUILayout.Space(5); GUI.enabled = m_JsonFile != null && m_SpriteAtlas && m_SpriteInfoList != null && m_SpriteInfoList.Count > 0; // Enable Save Button if font_Atlas is not Null. if (GUILayout.Button("Save Sprite Asset") && m_JsonFile != null) { string filePath = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset"); if (filePath.Length == 0) { return; } SaveSpriteAsset(filePath); } GUI.enabled = true; }
/// <summary> /// /// </summary> void DrawEditorPanel() { // label GUILayout.Label("Import Settings", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); // Sprite Texture Selection m_JsonFile = EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset; m_SpriteDataFormat = (SpriteAssetImportFormats)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat); k_SpriteNameIsUnicodeValue = EditorGUILayout.Toggle(k_ConvertSpriteNameToUnicodeLabel, k_SpriteNameIsUnicodeValue); // Sprite Texture Selection m_SpriteAtlas = EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D; if (EditorGUI.EndChangeCheck()) { m_CreationFeedback = string.Empty; } GUILayout.Space(10); GUI.enabled = m_JsonFile != null && m_SpriteAtlas != null && m_SpriteDataFormat != SpriteAssetImportFormats.None; // Create Sprite Asset if (GUILayout.Button("Create Sprite Asset")) { m_CreationFeedback = string.Empty; // Clean up sprite asset object that may have been previously created. if (m_SpriteAsset != null && !EditorUtility.IsPersistent(m_SpriteAsset)) { DestroyImmediate(m_SpriteAsset); } // Read json data file if (m_JsonFile != null) { switch (m_SpriteDataFormat) { case SpriteAssetImportFormats.TexturePackerJsonArray: TexturePacker_JsonArray.SpriteDataObject jsonData = null; try { jsonData = JsonUtility.FromJson <TexturePacker_JsonArray.SpriteDataObject>(m_JsonFile.text); } catch { m_CreationFeedback = "The Sprite Data Source file [" + m_JsonFile.name + "] appears to be invalid or incorrectly formatted."; } if (jsonData != null && jsonData.frames != null && jsonData.frames.Count > 0) { int spriteCount = jsonData.frames.Count; // Update import results m_CreationFeedback = "<b>Import Results</b>\n--------------------\n"; m_CreationFeedback += "<color=#C0ffff><b>" + spriteCount + "</b></color> Sprites were imported from file."; // Create new Sprite Asset m_SpriteAsset = CreateInstance <SpriteAsset>(); // Assign sprite sheet / atlas texture to sprite asset m_SpriteAsset.spriteSheet = m_SpriteAtlas; List <SpriteGlyph> spriteGlyphTable = new List <SpriteGlyph>(); List <SpriteCharacter> spriteCharacterTable = new List <SpriteCharacter>(); PopulateSpriteTables(jsonData, spriteCharacterTable, spriteGlyphTable); m_SpriteAsset.spriteCharacterTable = spriteCharacterTable; m_SpriteAsset.spriteGlyphTable = spriteGlyphTable; } break; } } } GUI.enabled = true; // Creation Feedback GUILayout.Space(5); GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Height(60)); { EditorGUILayout.TextArea(m_CreationFeedback, TM_EditorStyles.label); } GUILayout.EndVertical(); GUILayout.Space(5); GUI.enabled = m_JsonFile != null && m_SpriteAtlas && m_SpriteAsset != null; if (GUILayout.Button("Save Sprite Asset") && m_JsonFile != null) { string filePath = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset"); if (filePath.Length == 0) { return; } SaveSpriteAsset(filePath); } GUI.enabled = true; }