コード例 #1
0
 private void DrawEditorPanel()
 {
     GUILayout.BeginVertical();
     GUILayout.Label("<b>TMP Sprite Importer</b>", TMP_UIStyleManager.Section_Label);
     GUILayout.Label("Import Settings", TMP_UIStyleManager.Section_Label, GUILayout.Width(150f));
     GUILayout.BeginVertical(TMP_UIStyleManager.TextureAreaBox);
     EditorGUI.BeginChangeCheck();
     m_JsonFile         = (EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset);
     m_SpriteDataFormat = (SpriteAssetImportFormats)(object)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat);
     m_SpriteAtlas      = (EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D);
     if (EditorGUI.EndChangeCheck())
     {
         m_CreationFeedback = string.Empty;
     }
     GUILayout.Space(10f);
     if (GUILayout.Button("Create Sprite Asset"))
     {
         m_CreationFeedback = string.Empty;
         if (m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker)
         {
             TexturePacker.SpriteDataObject spriteDataObject = JsonUtility.FromJson <TexturePacker.SpriteDataObject>(m_JsonFile.text);
             if (spriteDataObject != null && spriteDataObject.frames != null && spriteDataObject.frames.Count > 0)
             {
                 int count = spriteDataObject.frames.Count;
                 m_CreationFeedback = "<b>Import Results</b>\n--------------------\n";
                 m_CreationFeedback = m_CreationFeedback + "<color=#C0ffff><b>" + count + "</b></color> Sprites were imported from file.";
                 m_SpriteInfoList   = CreateSpriteInfoList(spriteDataObject);
             }
         }
     }
     GUILayout.Space(5f);
     GUILayout.BeginVertical(TMP_UIStyleManager.TextAreaBoxWindow, GUILayout.Height(60f));
     EditorGUILayout.LabelField(m_CreationFeedback, TMP_UIStyleManager.Label);
     GUILayout.EndVertical();
     GUILayout.Space(5f);
     GUI.enabled = ((m_SpriteInfoList != null) ? true : false);
     if (GUILayout.Button("Save Sprite Asset"))
     {
         string empty = string.Empty;
         empty = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset");
         if (empty.Length == 0)
         {
             return;
         }
         SaveSpriteAsset(empty);
     }
     GUILayout.EndVertical();
     GUILayout.EndVertical();
 }
コード例 #2
0
        void DrawEditorPanel()
        {
            // label
            GUILayout.Label("Import Settings", EditorStyles.boldLabel);

            EditorGUI.BeginChangeCheck();

            // Sprite Texture Selection
            m_JsonFile = EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset;

            m_SpriteDataFormat = (SpriteAssetImportFormats)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat);

            // Sprite Texture Selection
            m_SpriteAtlas = EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D;

            if (EditorGUI.EndChangeCheck())
            {
                m_CreationFeedback = string.Empty;
            }

            GUILayout.Space(10);

            GUI.enabled = m_JsonFile != null && m_SpriteAtlas != null && m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker;

            // Create Sprite Asset
            if (GUILayout.Button("Create Sprite Asset"))
            {
                m_CreationFeedback = string.Empty;

                // Read json data file
                if (m_JsonFile != null && m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker)
                {
                    TexturePacker.SpriteDataObject sprites = JsonUtility.FromJson <TexturePacker.SpriteDataObject>(m_JsonFile.text);

                    if (sprites != null && sprites.frames != null && sprites.frames.Count > 0)
                    {
                        int spriteCount = sprites.frames.Count;

                        // Update import results
                        m_CreationFeedback  = "<b>Import Results</b>\n--------------------\n";
                        m_CreationFeedback += "<color=#C0ffff><b>" + spriteCount + "</b></color> Sprites were imported from file.";

                        // Create sprite info list
                        m_SpriteInfoList = CreateSpriteInfoList(sprites);
                    }
                }
            }

            GUI.enabled = true;

            // Creation Feedback
            GUILayout.Space(5);
            GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Height(60));
            {
                EditorGUILayout.LabelField(m_CreationFeedback, TMP_UIStyleManager.label);
            }
            GUILayout.EndVertical();

            GUILayout.Space(5);
            GUI.enabled = m_JsonFile != null && m_SpriteAtlas && m_SpriteInfoList != null && m_SpriteInfoList.Count > 0;    // Enable Save Button if font_Atlas is not Null.
            if (GUILayout.Button("Save Sprite Asset") && m_JsonFile != null)
            {
                string filePath = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset");

                if (filePath.Length == 0)
                {
                    return;
                }

                SaveSpriteAsset(filePath);
            }
            GUI.enabled = true;
        }
コード例 #3
0
        /// <summary>
        ///
        /// </summary>
        void DrawEditorPanel()
        {
            // label
            GUILayout.Label("Import Settings", EditorStyles.boldLabel);

            EditorGUI.BeginChangeCheck();

            // Sprite Texture Selection
            m_JsonFile = EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset;

            m_SpriteDataFormat = (SpriteAssetImportFormats)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat);

            k_SpriteNameIsUnicodeValue = EditorGUILayout.Toggle(k_ConvertSpriteNameToUnicodeLabel, k_SpriteNameIsUnicodeValue);

            // Sprite Texture Selection
            m_SpriteAtlas = EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D;

            if (EditorGUI.EndChangeCheck())
            {
                m_CreationFeedback = string.Empty;
            }

            GUILayout.Space(10);

            GUI.enabled = m_JsonFile != null && m_SpriteAtlas != null && m_SpriteDataFormat != SpriteAssetImportFormats.None;

            // Create Sprite Asset
            if (GUILayout.Button("Create Sprite Asset"))
            {
                m_CreationFeedback = string.Empty;

                // Clean up sprite asset object that may have been previously created.
                if (m_SpriteAsset != null && !EditorUtility.IsPersistent(m_SpriteAsset))
                {
                    DestroyImmediate(m_SpriteAsset);
                }

                // Read json data file
                if (m_JsonFile != null)
                {
                    switch (m_SpriteDataFormat)
                    {
                    case SpriteAssetImportFormats.TexturePackerJsonArray:
                        TexturePacker_JsonArray.SpriteDataObject jsonData = null;
                        try
                        {
                            jsonData = JsonUtility.FromJson <TexturePacker_JsonArray.SpriteDataObject>(m_JsonFile.text);
                        }
                        catch
                        {
                            m_CreationFeedback = "The Sprite Data Source file [" + m_JsonFile.name + "] appears to be invalid or incorrectly formatted.";
                        }

                        if (jsonData != null && jsonData.frames != null && jsonData.frames.Count > 0)
                        {
                            int spriteCount = jsonData.frames.Count;

                            // Update import results
                            m_CreationFeedback  = "<b>Import Results</b>\n--------------------\n";
                            m_CreationFeedback += "<color=#C0ffff><b>" + spriteCount + "</b></color> Sprites were imported from file.";

                            // Create new Sprite Asset
                            m_SpriteAsset = CreateInstance <SpriteAsset>();

                            // Assign sprite sheet / atlas texture to sprite asset
                            m_SpriteAsset.spriteSheet = m_SpriteAtlas;

                            List <SpriteGlyph>     spriteGlyphTable     = new List <SpriteGlyph>();
                            List <SpriteCharacter> spriteCharacterTable = new List <SpriteCharacter>();

                            PopulateSpriteTables(jsonData, spriteCharacterTable, spriteGlyphTable);

                            m_SpriteAsset.spriteCharacterTable = spriteCharacterTable;
                            m_SpriteAsset.spriteGlyphTable     = spriteGlyphTable;
                        }
                        break;
                    }
                }
            }

            GUI.enabled = true;

            // Creation Feedback
            GUILayout.Space(5);
            GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Height(60));
            {
                EditorGUILayout.TextArea(m_CreationFeedback, TM_EditorStyles.label);
            }
            GUILayout.EndVertical();

            GUILayout.Space(5);
            GUI.enabled = m_JsonFile != null && m_SpriteAtlas && m_SpriteAsset != null;
            if (GUILayout.Button("Save Sprite Asset") && m_JsonFile != null)
            {
                string filePath = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset");

                if (filePath.Length == 0)
                {
                    return;
                }

                SaveSpriteAsset(filePath);
            }
            GUI.enabled = true;
        }