// Update is called once per frame void Update() { DirUpd(); AnimMotor.updateanim(); MovAnimMotor(); if (floor & !jumping) { if (caninput) { if (Input.GetKeyDown(KeyCode.Z)) { Jump.Play(); Invoke("S", 0.1f); AnimMotor.frame = 0; AnimMotor.counter = 0; shdow.Anim(); AnimMotor.updateanim(); rigid.AddForce(Vector3.up * forcejmp); landing = false; walking = false; idle = false; } } } Debug.DrawLine(new Vector3(this.transform.position.x, this.transform.position.y + 0.15f, this.transform.position.z), new Vector3(this.transform.position.x, 0f, this.transform.position.z), Color.red); if (Physics.Raycast(new Vector3(this.transform.position.x, this.transform.position.y + 0.15f, this.transform.position.z), Vector3.down, dist)) { if (saltar) { saltar = false; if (moving) { walking = true; idle = false; } else { idle = false; walking = false; landing = true; AnimMotor.frame = 0; Invoke("StopLand", 0.5f); } } floor = true; } else { floor = false; idle = false; walking = false; } if (Physics.Raycast(this.transform.position, Vector3.down, out hit)) { if (shdow.zfloor != hit.collider.transform.position.y + 0.14f) { shdow.zfloor = hit.collider.transform.position.y + 0.14f; } } if (caninput) { if (Input.GetKey(KeyCode.RightArrow)) { xx = 1; } if (Input.GetKey(KeyCode.LeftArrow)) { xx = -1; } if (Input.GetKey(KeyCode.UpArrow)) { yy = 1; } if (Input.GetKey(KeyCode.DownArrow)) { yy = -1; } if (Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow)) { xx = 0; } if (Input.GetKeyUp(KeyCode.UpArrow) || Input.GetKeyUp(KeyCode.DownArrow)) { yy = 0; } } if (floor) { if (moving) { walking = true; idle = false; } if (caninput) { if (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.LeftArrow)) { AnimMotor.frame = 0; walking = true; idle = false; moving = true; landing = false; } if (Input.GetKeyUp(KeyCode.DownArrow)) { AnimMotor.animid = 13; AnimMotor.frame = 0; } if (Input.GetKeyUp(KeyCode.UpArrow)) { AnimMotor.animid = 9; AnimMotor.frame = 0; } if (Input.GetKeyUp(KeyCode.RightArrow)) { AnimMotor.animid = 11; AnimMotor.frame = 0; } if (Input.GetKeyUp(KeyCode.LeftArrow)) { AnimMotor.animid = 15; AnimMotor.frame = 0; } if (!Input.GetKey(KeyCode.DownArrow) && !Input.GetKey(KeyCode.LeftArrow) && !Input.GetKey(KeyCode.UpArrow) && !Input.GetKey(KeyCode.RightArrow)) { walking = false; idle = true; moving = false; } } } this.transform.Translate(-yy * MovSPD, 0f, xx * MovSPD); if (Input.GetKeyDown(KeyCode.C)) { iv.Dbg_show(); } }