public static void SwitchTo(Scene next, Sprite.AnimationSprite transition) { if (!SceneManager.Switching) { SceneManager.NextScene = next; SceneManager.CurrentTransition = transition; SceneManager.CurrentTransition.FrameCurrent = SceneManager.CurrentTransition.FrameStart; SceneManager.CurrentTransition.Playing = true; SceneManager.Switching = true; } }
public void SwitchTo(Scene next, Sprite.AnimationSprite transition) { this.NextScene = next; this.CurrentTransition = transition; this.Switching = true; }