void BackgroundAnimation() { if (enableAnimations) { if (Math.Abs(rockstar.GetPosition().x - spotlight.GetPosition().x) < 1) { background.speed = Mathf.Clamp(background.speed + Time.deltaTime, 0f, 1f); } else { background.speed = Mathf.Clamp(background.speed - Time.deltaTime, 0f, 1f); } } }
public IEnumerator TestNoMove() { Vector2 currPos = testObj_spotlight.GetPosition(); yield return(new WaitForEndOfFrame()); Assert.AreEqual(currPos, testObj_spotlight.GetPosition()); }