private async UniTaskVoid StartServer() { try { Uri baseUri = SpotifyConfiguration.ServerConfiguration.Uri; int port = SpotifyConfiguration.ServerConfiguration.Port; EmbedIOAuthServer server = new EmbedIOAuthServer(baseUri, port); await server.Start(); server.AuthorizationCodeReceived += (sender, response) => { server.Stop(); server.Dispose(); responseCode = response.Code; return(null); }; OnServerInitialized.Raise(); await UniTask.WaitUntil(() => !string.IsNullOrEmpty(responseCode)); Client.FromAuthorizationCode(responseCode).Forget(); Destroy(gameObject); } catch (Exception e) { Debug.LogException(e); } }