void Splitters(AllData allData) { if (allData.split.filters.Length > 0) { string[] filts = allData.split.filters; float[] stats = allData.split.stats; int num = allData.split.numStats; for (int i = 0; i < allData.split.filters.Length; i++) { Splitter sp = Instantiate(splitterPrefab, Vector3.zero, Quaternion.identity); sp.GetComponent <Price>().byPass = true; sp.transform.position = new Vector3(stats[(i * num)], stats[(i * num) + 1], 0); sp.transform.rotation = Quaternion.Euler(0, 0, stats[(i * num) + 2]); sp.fireForce = Mathf.RoundToInt(stats[(i * num) + 3]); sp.typeName = filts[i]; } } }
public void Split() { GameObject enemyspawn1 = GameObject.Instantiate(Resources.Load("Prefabs/MainCanvas/Enemy")) as GameObject; Destroy(enemyspawn1.GetComponent <Enemy>()); Splitter split = enemyspawn1.AddComponent <Splitter>() as Splitter; enemyspawn1.transform.SetParent(Dial.spawnLayer, false); GameObject enemyspawn2 = GameObject.Instantiate(Resources.Load("Prefabs/MainCanvas/Enemy")) as GameObject; Destroy(enemyspawn2.GetComponent <Enemy>()); Splitter split2 = enemyspawn2.AddComponent <Splitter>() as Splitter; enemyspawn2.transform.SetParent(Dial.spawnLayer, false); split.groupAddedToBonus = groupAddedToBonus; split2.groupAddedToBonus = groupAddedToBonus; split.size = size - 1; split2.size = size - 1; if (size == 3) { split.SetSrcFileName("splitter2"); split2.SetSrcFileName("splitter2"); split.SetTrackLane(1); split2.SetTrackLane(-1); split.imtheleftone = true; } else if (size == 2) { split.SetSrcFileName("splitter3"); if (imtheleftone) { split.SetTrackLane(1); split2.SetTrackLane(0); split2.OverrideMoverLane(-2f); split.imtheleftone = true; } else { split.SetTrackLane(0); split2.SetTrackLane(-1); split.OverrideMoverLane(2f); split.imtheleftone = true; } split2.SetSrcFileName("splitter3"); } split.InitializePartnersForSomeReason(); split2.InitializePartnersForSomeReason(); foreach (Splitter s in partners) { if (s == this) { continue; } s.AddPartner(split); s.AddPartner(split2); split.AddPartner(s); split2.AddPartner(s); } AddPartner(split); AddPartner(split2); split.AddPartner(split2); split2.AddPartner(split); //split.SetProgress(progress); //split2.SetProgress(progress); split.SetTrackID(trackID); split2.SetTrackID(trackID); /*if(imtheleftone){ * split.talktome = true; * split2.talktome = true; * }*/ split.GetComponent <RectTransform>().anchoredPosition = rt.anchoredPosition; split2.GetComponent <RectTransform>().anchoredPosition = rt.anchoredPosition; split.StartMoving(); split2.StartMoving(); split.justStarted = true; split2.justStarted = true; //split.Bounce (true); //split2.Bounce (false); PlayDead(); }