public static void Init() { SplineSettingsEditorWindow window = (SplineSettingsEditorWindow)EditorWindow.GetWindow(typeof(SplineSettingsEditorWindow)); window.minSize = new Vector2(600, 300); window.viewIndex = -1; }
public static bool OnOpenAsset(int instanceID, int line) { SplineSettings settings = Selection.activeObject as SplineSettings; if (settings != null) { SplineSettingsEditorWindow.Init(settings); // Open editor window return(true); //catch open file } return(false); // let unity open the file }