コード例 #1
0
    public static void Init()
    {
        SplineSettingsEditorWindow window = (SplineSettingsEditorWindow)EditorWindow.GetWindow(typeof(SplineSettingsEditorWindow));

        window.minSize   = new Vector2(600, 300);
        window.viewIndex = -1;
    }
コード例 #2
0
    public static bool OnOpenAsset(int instanceID, int line)
    {
        SplineSettings settings = Selection.activeObject as SplineSettings;

        if (settings != null)
        {
            SplineSettingsEditorWindow.Init(settings); // Open editor window
            return(true);                              //catch open file
        }

        return(false); // let unity open the file
    }