コード例 #1
0
ファイル: Enums.cs プロジェクト: crener/Dots-Spline
        /// <summary>
        /// Swaps the left point variance with right and vice versa
        /// </summary>
        /// <param name="original">point to find the opposite for</param>
        /// <returns>opposite point</returns>
        public static SplinePointVariance OppositeLR(this SplinePointVariance original)
        {
            if (original == SplinePointVariance.PointLeft)
            {
                return(SplinePointVariance.PointRight);
            }
            if (original == SplinePointVariance.PreLeft)
            {
                return(SplinePointVariance.PreRight);
            }
            if (original == SplinePointVariance.PostLeft)
            {
                return(SplinePointVariance.PostRight);
            }

            if (original == SplinePointVariance.PointRight)
            {
                return(SplinePointVariance.PointLeft);
            }
            if (original == SplinePointVariance.PreRight)
            {
                return(SplinePointVariance.PreLeft);
            }
            if (original == SplinePointVariance.PostRight)
            {
                return(SplinePointVariance.PostLeft);
            }

            return(original);
        }
コード例 #2
0
ファイル: Enums.cs プロジェクト: crener/Dots-Spline
        /// <summary>
        /// Convert a point to the post variance, returns same point if it cannot be converted
        /// </summary>
        /// <param name="from">point to convert</param>
        /// <returns>post variance version</returns>
        public static SplinePointVariance ToPost(this SplinePointVariance from)
        {
            if (from == SplinePointVariance.PointLeft || from == SplinePointVariance.PreLeft)
            {
                return(SplinePointVariance.PostLeft);
            }
            if (from == SplinePointVariance.PointRight || from == SplinePointVariance.PreRight)
            {
                return(SplinePointVariance.PostRight);
            }
            if (from == SplinePointVariance.Point || from == SplinePointVariance.Pre)
            {
                return(SplinePointVariance.Post);
            }

            return(from);
        }
コード例 #3
0
ファイル: Enums.cs プロジェクト: crener/Dots-Spline
 /// <summary>
 /// Is a point a pre point
 /// </summary>
 /// <param name="from">point to check</param>
 /// <returns>true if the point is a pre variant</returns>
 public static bool isPre(this SplinePointVariance from)
 {
     return(from == SplinePointVariance.Pre ||
            from == SplinePointVariance.PreLeft ||
            from == SplinePointVariance.PreRight);
 }
コード例 #4
0
ファイル: Enums.cs プロジェクト: crener/Dots-Spline
 /// <summary>
 /// Is a point a post point
 /// </summary>
 /// <param name="from">point to check</param>
 /// <returns>true if the point is a post variant</returns>
 public static bool isPost(this SplinePointVariance from)
 {
     return(from == SplinePointVariance.Post ||
            from == SplinePointVariance.PostLeft ||
            from == SplinePointVariance.PostRight);
 }