private void DrawLinearSpline(IList <SplineKnot> knots) { for (int i = 0; i < knots.Count() - 1; ++i) { SplineKnot thisKnot = knots[i] as SplineKnot; SplineKnot nextKnot = knots[i + 1] as SplineKnot; Vector3 thisKnotPosition = thisKnot.transform.position; Vector3 nextKnotPosition = nextKnot.transform.position; // Just draw a line between them Gizmos.DrawLine(thisKnotPosition, nextKnotPosition); } }
void OnEnable() { m_instance = target as SplineKnot; }