コード例 #1
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 public Transform GetTransformAtSplinePoint(int PointIndex, SplineCoordinateSpace CoordinateSpace, bool bUseScale)
 {
     return(_GetTransformAtSplinePoint(NativeHandler, PointIndex, CoordinateSpace, bUseScale));
 }
コード例 #2
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 private extern static Transform _FindTransformClosestToWorldLocation(IntPtr handler, Vector WorldLocation, SplineCoordinateSpace CoordinateSpace, bool bUseScale);
コード例 #3
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 public void SetLocationAtSplinePoint(int PointIndex, Vector InLocation, SplineCoordinateSpace CoordinateSpace, bool bUpdateSpline)
 {
     _SetLocationAtSplinePoint(NativeHandler, PointIndex, InLocation, CoordinateSpace, bUpdateSpline);
 }
コード例 #4
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 private extern static Transform _GetTransformAtDistanceAlongSpline(IntPtr handler, float Distance, SplineCoordinateSpace CoordinateSpace, bool bUseScale);
コード例 #5
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 private extern static Transform _GetTransformAtTime(IntPtr handler, float Time, SplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity, bool bUseScale);
コード例 #6
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 private extern static Transform _GetTransformAtSplinePoint(IntPtr handler, int PointIndex, SplineCoordinateSpace CoordinateSpace, bool bUseScale);
コード例 #7
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 private extern static void _SetLocationAtSplinePoint(IntPtr handler, int PointIndex, Vector InLocation, SplineCoordinateSpace CoordinateSpace, bool bUpdateSpline);
コード例 #8
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 public Transform FindTransformClosestToWorldLocation(Vector WorldLocation, SplineCoordinateSpace CoordinateSpace, bool bUseScale)
 {
     return(_FindTransformClosestToWorldLocation(NativeHandler, WorldLocation, CoordinateSpace, bUseScale));
 }
コード例 #9
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 public Transform GetTransformAtTime(float Time, SplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity, bool bUseScale)
 {
     return(_GetTransformAtTime(NativeHandler, Time, CoordinateSpace, bUseConstantVelocity, bUseScale));
 }
コード例 #10
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 public Transform GetTransformAtDistanceAlongSpline(float Distance, SplineCoordinateSpace CoordinateSpace, bool bUseScale)
 {
     return(_GetTransformAtDistanceAlongSpline(NativeHandler, Distance, CoordinateSpace, bUseScale));
 }