コード例 #1
0
ファイル: TrainCarManager.cs プロジェクト: ATL3Y/Ded_Game
        void LateUpdate()
        {
            if (!mTrain)
            {
                return;
            }
            if (BackAxis.Spline == FrontAxis.Spline &&
                FrontAxis.RelativePosition > BackAxis.RelativePosition)
            {
                float carPos = Waggon.AbsolutePosition;
                float faPos  = FrontAxis.AbsolutePosition;
                float baPos  = BackAxis.AbsolutePosition;

                if (Mathf.Abs(Mathf.Abs(faPos - baPos) - mTrain.AxisDistance) >= mTrain.Limit)
                {
                    float df = faPos - carPos - mTrain.AxisDistance / 2;
                    float db = carPos - baPos - mTrain.AxisDistance / 2;
                    FrontAxis.Warp(-df);
                    BackAxis.Warp(db);
                }
            }
        }