public override Node Create(Vector2 pos) { Splatter node = CreateInstance <Splatter> (); node.rect = new Rect(pos.x, pos.y, 250, 340); node.name = "Op"; node.CreateInput("Texture", "TextureParam", NodeSide.Left, 50); node.CreateOutput("Texture", "TextureParam", NodeSide.Right, 50); return(node); }