public bool CanMoveByInk(ref RaycastHit rayHitInfo) { if (rayHitInfo.transform == null) { return(false); } if (rayHitInfo.transform.gameObject.layer != _layerNum) { return(false); } //if (CurGroundObj == null || CurGroundObj.name != rayHitInfo.transform.name) //{ // CurGroundObj = rayHitInfo.transform; SplatManager renderObj = rayHitInfo.transform.GetComponent <SplatManager>(); if (renderObj == null) { Debug.Log("SplatManager_name_name_name:::" + rayHitInfo.transform.name); return(false); } if (PixelManager.GetInstance() == null) { Debug.Log("renderObj.ObjectId_PixelManager.GetInstance() is null!!!:::" + renderObj.ObjectId); return(false); } //先判断是否已经有玩家对象和渲染对象了,根据情况添加玩家对象和渲染对象 if (!PixelManager.GetInstance().ObjectIDToTexture2D.ContainsKey(renderObj.ObjectId)) { Texture2D obj = RenderTexturePool.GetInstance().InstanceTexture2D(); renderObj.SetRenderTexture2D(ref obj); PixelManager.GetInstance().SetObjectIDToTexture2D(renderObj.ObjectId, obj); renderObj.RenderTextureToStaticData(); Debug.Log("PlayerIDToObjectID.GetInstance():::" + PixelManager.GetInstance().PlayerIDToObjectID.Count + " ," + PixelManager.GetInstance().PlayerIDToObjectID.Keys); } return(PixelManager.GetInstance().IsInOneSelfInk(AvatarEntityId, renderObj.ObjectId, rayHitInfo.textureCoord)); // bool data = PixelManager.GetInstance().GetPixelsInfo(PlayerId, _groundHit.textureCoord); // } }
public bool OnGrouldRayInfoAndRender(out RaycastHit _groundHit) { if (!RayGroundInfo(out _groundHit)) { return(false); } if (_groundHit.transform.gameObject.layer != _layerNum) { return(false); } if (CurGroundObj == null || CurGroundObj.name != _groundHit.transform.name) { CurGroundObj = _groundHit.transform; SplatManager renderObj = _groundHit.transform.GetComponent <SplatManager>(); if (renderObj == null) { Debug.Log("SplatManager_name_name_name:::" + _groundHit.transform.name); return(false); } if (PixelManager.GetInstance() == null) { Debug.Log("renderObj.ObjectId_PixelManager.GetInstance() is null!!!:::" + renderObj.ObjectId); return(false); } //先判断是否已经有玩家对象和渲染对象了,根据情况添加玩家对象和渲染对象 if (!PixelManager.GetInstance().SetPlayerIdToObjectID(AvatarEntityId, renderObj.ObjectId)) { Texture2D obj = RenderTexturePool.GetInstance().InstanceTexture2D(); renderObj.SetRenderTexture2D(ref obj); PixelManager.GetInstance().SetObjectIDToTexture2D(renderObj.ObjectId, obj); Debug.Log("PlayerIDToObjectID.GetInstance():::" + PixelManager.GetInstance().PlayerIDToObjectID.Count + " ," + PixelManager.GetInstance().PlayerIDToObjectID.Keys); } // bool data = PixelManager.GetInstance().GetPixelsInfo(PlayerId, _groundHit.textureCoord); } return(true); }